SWARM INTELLIGENCE / CHOOSE YOUR PLAYSTYLE
Free & open source Source preview 0.2.0

Your swarm.
Their problem.

Track your enemies. Rally your bots. Plan the next Wilderness fight with Swarm Intelligence.

RS-SDK RuneScape private server built on Lost City ↗. Connect your own RS-SDK folder to get started.

Free source on GitCafe. Your machine. Your next move.

Or give the setup prompt to your agent ↓
Scout → rally → engage

Over the ditch. Eyes open.

Watch Wilderness hotspots and follow named players. Red marks are your selected opponents, not proof of aggression.

Illustrative PvP scene. Live missions require a configured harness and operator approval.

WILDERNESS OPERATIONS

Track your enemies.
Move as a swarm.

Find the player. Follow the movement. Put a squad and an exact target into your next command plan.

WILDERNESS FIELD INTELLIGENCE

Multi-combat zone tracking.
Skulls & prayer tracking.

Track Goondelf and enemy PvP bots—from the zone boundary to the overhead icon.

Track multi-combat areas.

Keep the zone boundaries, nearby players and movement trails in one view. Follow the visible skull and prayer signals as the fight moves through the Wilderness.

Actual app captures, not live feeds. Skull and prayer tracking uses visible overhead signals; prayer points and unobserved prayers are unknown. “Protect Item” in the death-drop estimate is a what-if assumption, not a confirmed active prayer.

Wilderness combat beside lava with amber multi-combat boundaries, grouped players, overhead skull and prayer icons, and dotted movement trails

Wilderness combat beside lava with amber multi-combat boundaries, grouped players, overhead skull and prayer icons, and dotted movement trails

PVP / PLAYER COUNTS

Count players.
See the group.

Spot concentrations of players with numbered map clusters, then use the world camera to see the bots behind the numbers.

Wilderness map with numbered player clusters beside multi-combat zones
Map overview · observed player clusters
Close observer camera showing groups of skulled PvP bots inside an outlined Wilderness multi-combat zone
Close camera · inspect the group and nearby activity

Actual app captures, not live counts. Cluster counts reflect observed players in the current map view and filters; they do not establish team membership or a complete enemy roster.

PVP / MAP CONTROLS

See through the roofs.
Read the movement.

Choose the view and research layers that help you follow your swarm.

Hide / show roofs
Switch between roof cutaway and covered buildings to keep players and ground-level activity in view.
Team presence
Read the distribution of friendlies and other players. Green marks friendlies, red marks other players, and gray means unknown—not a confirmed enemy.
Movement trails
See up to five minutes of this session’s sampled movement. Dotted trails use 15-second samples; gaps and large jumps break the trail, so they are not exact routes.
Data coverage
Know where detailed observation is available. Cyan outlines the shared detail area; a gray dashed outline marks stale coverage. Outside it, you see position pins only.

Map controls demonstrated in Ardougne, outside the Wilderness. Actual app capture, not a live feed. Coverage and multi-combat overlays do not indicate safety.

Ardougne observer view with roofs hidden, friendly movement trails, and settings for team presence, movement trails and data coverage

Ardougne · map controls and research layers

Eyes on the enemy.

Follow a named player, filter friendlies, and inspect the equipment you can observe. Know what is visible before you move.

One squad. One plan.

Group players into swarms. Set a rally point, assign roles, and prepare follow or engage actions for your enrolled bots.

Plan the kill command.

Build a PvP engagement command, review the exact squad and target, then approve through your configured local harness.

Live execution requires a paired harness, eligible accounts and mission approval. Command integrations are experimental; recordings are not proof of the current release’s execution readiness.

From the field.

Recorded sessions from the RS-SDK private server.

FIELD RECORDING / 01RS-SDK PRIVATE SERVER
FIELD RECORDING / 02RS-SDK PRIVATE SERVER
FIELD RECORDING / 03RS-SDK PRIVATE SERVER
FIELD RECORDING / 04RS-SDK PRIVATE SERVER

Looping previews of recorded sessions, not live feeds. Select a preview to play the full recording.

TWO PLAYSTYLES. ONE CAMERA WALL.

Farm and fight.
Same dashboard.

Keep an eye on your farms while you track a Wilderness fight. Put gathering hotspots and PvP targets side by side, with your assistant beside both views.

Keep the farms in view Follow the Wilderness action

Actual app capture: Wilderness tracking on the left, Ardougne on the right. Gathering and Hunting showcase the same app—you can combine their cameras. Detailed observations still come from one shared area.

One dashboard showing skulled PvP bots in the Wilderness on the left and players in Ardougne on the right, with an assistant beside both cameras

Farm and fight · two views in the same dashboard

ONE PROMPT. YOUR NEXT ADVENTURE.

Give this to your agent.

Bring the agent you already use. Give it a project worth playing with.

Install Swarm IntelligenceFREE & OPEN SOURCE
Copy. Paste. Build something fun.

Use an agent with terminal access to install locally. In chat-only mode, ask for a walkthrough. Logos identify agents you can prompt; app integrations vary.

Know the terrain.
Know your target.

Follow a named player. Keep Wilderness competitors visible. Use friendly filters and swarm groups to understand who is where.

Run it on your mini.
Open it on your laptop.

One local service keeps your connected folder, history and agents together. Use a private SSH tunnel to view it from another computer on your network.

Read the cross-device guide ↗

Your next session
starts here.

Download the open-source dashboard for your own machine, or get started with the underlying RS-SDK project in the cloud.

Bring your own machine.

Free source

Currently validated on macOS. You’ll need Git, Node.js, pnpm 10.29.1, Bun, Python 3 and a WebGL2 browser.

Install from GitCafe
git clone https://git.cafe/rs-sdk/palanti-rs-sdk.git
cd palanti-rs-sdk
pnpm install --frozen-lockfile
pnpm run viewer:build
pnpm run check
pnpm run start

Open 127.0.0.1:5197, then connect your RS-SDK folder in Settings. The first viewer build downloads the public game cache.

No computer setup?
Start RS-SDK in the cloud.

Open Max Bittker’s RS-SDK project on Hoplite. Start building with an agent without setting up a local development machine.

Play rs-sdk in 10 seconds in the cloud ↗Open the standard project (no promo) ↗

Sign-in and provisioning time varies. Hoplite pricing and promotion terms apply. This starts RS-SDK; it is not a hosted copy of Swarm Intelligence.

Free tools.
Open code.
Make it yours.

Built on Max Bittker’s RS-SDK, derived from the Lost City private-server project, and the community’s work. Inspect it, fork it, improve it. Bring the coding agent you already use.

Explore on gitcafe ↗

A few things to know.

Do I need Notion or someone else’s accounts?

No. Connect your own RS-SDK folder in Settings. The app reads usernames from your bot.env files to build the friendly roster; passwords and tokens stay out of the frontend.

Can it see every item in every bank?

It works with published bank previews, which are partial. Missing items are unknown. Stock goals are planning aids, not transfers or reservations.

Can my agent use it?

Settings includes API, CLI and MCP setup. The assistant uses an installed, signed-in Codex CLI. Additional Mastra and network agent adapters are experimental and require configuration.

Is this a stable gameplay release?

This is a source preview. World and market observations depend on upstream feeds. Agent control and gameplay integrations are experimental. Read release readiness before relying on them.

What is the license?

The project source is MIT licensed, with upstream notices preserved. Game assets and third-party components retain their own terms. See the repository’s license and third-party notices.

SUPPLY THE SQUAD

Big fights.
Fat Stacks.

A squad needs more than a target. Find the stock behind your next fight.

Turn observed holdings into stock goals, then coordinate your configured agents. Your next steel bar is part of a bigger picture.

Explore RS-ECONOMY Intelligence ↗

Illustrative items, not account balances. Agent execution requires setup and remains experimental.

BUILT FOR FUN. BETTER TOGETHER.

Make your next move
a contribution.

A better map. A smarter stock goal. Your weirdest useful agent idea. Swarm Intelligence is open source—help build what comes next.

Contribute on gitcafe